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Feature Article

'Ease Of Use' At Your
Fingertips
Haptics lets your fingerprints do the talking
by Brad Smith
1 March 2004
Wireless Week
The phrase "ease of use" has developed into a kind of mantra in the
wireless industry in recent years, perhaps ever since the first
version of WAP promised but didn't deliver a wireless Internet.
There are a number of ways to judge a device's ease of use. A
common one is the number of key clicks it takes to launch an
application. With the initial WAP, it took a dozen or more. That
number has fallen to two or three on some devices.
But what if the end user didn't have to click a key at all? What if
he or she just had to touch the phone and the handset would "know"
what to do?
That's the goal of a Silicon Valley startup called
Atrua Technologies,
which brought its new technology out of hiding at the 3GSM World
Congress last month. Atrua,
based in Campbell, Calif., uses haptics technology on handsets in a
new way.
Haptics, often referred to as the science of touch, has been used
in a variety of products as a kind of output technology. Computer
games use it for vibrations and the like. Medical simulators let
physicians "feel" a simulated body part.
One haptics company, Immersion of San Jose, Calif., has been
shopping its technology for use on wireless handsets, especially for
use in gaming. Immersion licensed its technology to handset
manufacturer Samsung in January.
Atrua uses
haptics in a different way — as an input method both for user
identification and as a user interface.
Smart Touch "We call it an intelligent touch-based
system based on haptics," says Mark Ostrowski,
Atrua's marketing director.
Atrua's platform,
called Wings, converts finger movements into user commands, for secure
passwords and to control applications on a handset.
Using a Wings-enabled phone, a user would brush a fingertip across
a sensor, which stores the fingerprint. The fingerprint then could be
used for a variety of identification purposes—unlocking the phone, in
an m-commerce application or other transaction. Multiple fingerprints
could be registered on the phone, providing different levels of
service depending on the user.
The fingerprint also could be used to launch an application. A
thumbprint might launch a messaging application, or a fingerprint from
a ring finger could open the phone's browser.
The tip of the finger also could be used with the sensor to control
handset functions, Ostrowski says. That would be especially useful for
games, making the finger a kind of joystick. Or it could navigate on
the handset's screen.
The company's HapticWare software is capable of providing
navigation and control in four dimensions: up, down, pressure and
rotation.
"You show this to network operators and they just smile," Ostrowski
says. "They recognize the value right away. All of the log-in,
password and payment information is right there. We think this could
be to mobile commerce what Amazon's 1-touch payment system was for
e-commerce."
Easy Does It Rajeev Chanda, senior equity research
analyst with Rutberg Company in San Francisco, says it all comes down
to ease of use. "Wireless data is beginning to take off, but the key
thing is that it is very hard to use data on these devices," he says,
adding that companies will gobble up any product or technology that
improves that experience. That improvement could come through
biometrics, a touchpad or a new graphic user interface.
Atrua raised
$13 million in financing last year, led by Nokia Venture Partners and
Ericsson Venture Partners, plus others that include Intel Capital. The
company has been testing its technology with several Japanese
manufacturers.
Chanda thinks Asian carriers may be the first ones to use something
like Atrua's Wings
because of the general interest of such operators as NTT DoCoMo and SK
Telecom in m-commerce authentication systems. Ostrowski says
fingerprint authentication would solve consumer concerns about
security in an m-commerce situation.
The key to Atrua's
success obviously is getting its technology built into handsets, as
well as proving that its technology works in the real world.
Rutberg's Chanda says he's seen a number of companies coming out
with what promises to be a "revolutionary user interface technology."
What all of these companies have to do, he says, is prove their
technology is robust and reliable in a consumer setting.
Market trials ultimately will determine how much easier
Atrua Wings makes
the user experience, Chanda says. If it succeeds there, "ease of use"
will include the sensation of touch.
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