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Feature Article
Part 1: Making Mobile
A 'No-brainer'
http://www.thefeaturearchives.com/
10 March 2004
by Peggy Anne Salz
Part I: Making Mobile A 'No-brainer'
If users can't use their mobile phones,
they won't access data services. This two-part series checks out the
new technologies set to show up in phones by end-2004.
Why is mobile data use in the doldrums? One reason could be that users
are overwhelmed by the increased complexity of mobile devices. Even
when users successfully tap into new phone features, the question
remains: Will users want to navigate a multitude of menus to get where
they want to go? Not likely.
So, where does that leave the industry? In a word, worried. Operators,
for example, fear they're likely to miss their optimistic mobile data
usage targets if users can't (for whatever reason) access mobile data
services. In fact, some operators such as Orange in the UK and, more
recently, TIM in Italy,
have devised a strategy to boost ARPU by training subscribers to
access data services.
While the approach makes good business sense, it only addresses part
of the problem. Users shouldn't need lessons in phone use; handset
makers should design better usability into devices from the start.
After all, as mobile phones morph into a new breed of network devices,
it follows that manufacturers must provide us a flexible, easy to use
method for navigating the spectrum of applications of applications
they have packed into the phones.
One-touch Control
One company in this space is
Atrua Technologies,
a US-based pioneer in haptic processing (the science of human touch).
During 3GSM,
the company announced a key partnership with
Purple Labs SA,
a French design company that supplies phones to Spain's Telefonica
Moviles and other major European network operators, to bring new
capabilities to mobile handsets.
Atrua's patented technology converts finger movements into user
commands. The company's technology is "currently being designed into
handsets by major Asian manufacturers," according to Atrua President
and CEO Anthony Gioeli. "We expect products shipping in Europe with
our technology before the end of this year - and we expect the same
out of Asia."
Put simply, Atrua's technology "senses" finger movements in four
dimensions - up, down, left, right as well as pressure and rotation -
and translates these movements into intuitive and responsive controls.
One result is a new analog rotation capability that's sure to boost
the fun factor in mobile games. Take Asteroids, the game Atrua chose
to demo at Cannes. It's tedious to play if you're using a 4-way
navigation button, but Atrua's technology gave me greater control of
the game. Rotating a finger left or right on the haptic sensor
controlled direction and aiming - very intuitive and flexible. A slide
upwards across the sensor triggered forward thrust and a slide down
activated shields. Rapid fire power was a breeze.
As one executive at a leading European games developer put it, Atrua's
technology makes it "unnecessary for us (developers) to dumb down
games to make them work on mobiles." Since the executive preferred to
remain anonymous, you can guess games that make use of this technology
are in the pipeline.
The Quick Checkout
Atrua's technology should also boost the sluggish m-commerce market.
The company, which has its roots in fingerprint recognition, has
fine-tuned its sensors and software to allow one-touch user
authorization.
Like the quick checkout at the supermarket, the company says its
one-touch authorization will encourage purchases. What's more, it's
likely to increase the adoption of m-commerce services and the
probability that users will actually complete their transactions - a
plausible argument in light of
research that shows the 1-click checkout concept was key to the
online success of Amazon.com and Co.
Against this backdrop it's also possible to imagine Atrua technology
as the basis for a new breed of mobile pay-per-use services. Without
the need to input PIN numbers and passwords, users might be more open
to buying on impulse - and even try new mobile data services. And
isn't that what operators are counting on to boost their bottom line?
Part II will be published on March 16th. Stay tuned!
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