The news
Atrua Technologies
landed a Series B worth $12 million yesterday, led by NeoCarta
Ventures with additional funding from
Nokia Venture Partners and
Ericsson Venture Partners. Nokia and Ericsson co-led the Series A
financing round in 2002, which raised $13.5 million.
The Campbell,
California-based company hopes to supply telephone manufacturers with
a sensor that will authenticate a user’s finger print, allow greater
control of next-generation games, and provide windows-style navigation.
Atrua CEO Anthony Gioeli says, “Phones have gotten smarter but the way
you interact with them hasn’t.”
Atrua has
successfully tapped into the investment money coming out of the
telecoms because they are trying to increase their average revenue per
user. The industry consensus is that since most people who want a
mobile phone already have one, the path to profit is to get customers
to use special services offered through their phones, such as
downloading games, surfing the Internet, or even using their phone as
a debit card. Mr. Gioeli claims Atrua’s technology will make it safer
and easier to extend mobile phone functionality.
Why it
matters
Mobile phone security
concerns could be allayed if a caller verified that he or she actually
was the phone’s owner. Mr. Gioeli says, “We joke with our customers
that with our technology, you have to lose your phone and your finger
for someone else to use it.” Mr. Gioeli hopes that strong, multi-point
identity verification could clear the way for “m-commerce,” or buying
things with a mobile phone.
Scrolling through
lists can be an annoying way to interact with a data device. Mr.
Gioeli says the Atrua sensor could be used to enable mouse-like
navigation on multi-function phones. The sensor, he says, could be
used just like the track-pad on a laptop to move an on-screen pointer.
An analog controller on mobile phones would allow users to play more
complex games.
The team
Anthony Russo, the
CTO, founded the company, originally named I-Control Security, in
2002. His expertise in algorithm design was honed at Bell Labs. Dave
Weigand, the vice president of engineering, runs the hardware side of
the operation, and cut his teeth designing chips at
National Semiconductor. The two-pronged technical expertise, when
coupled with CEO Mr. Gioeli’s experience as a manager at an original
equipment manufacturer (OEM) with chip designer Xircom, makes for an
experienced team.
The
competition
Authentec, a
Melbourne, Florida-based sensor maker, sells finger-print
authentication technology, but does not offer navigation. Andre
Turenne, a venture capitalist at NeoCarta Ventures and an Atrua
investor, says “There aren’t that many suppliers that can provide both
authentication and swipe-sensor navigation. Atrua has a very good
likelihood of being number one or two just because nobody else is in
this market.”
Skepticism
The company has
secured at least two potential customers as investors, has developed
its technology to be easily produced and integrated into new phones,
and has an experienced, well-rounded team with both
technological and sales experience. Phone makers and carriers want to
see this product come to market, and with some 600 million mobile
phones sold each year, the market is sizable. The question is: will
end-users actually want the new functionality?
“There really hasn’t
been much use of mobile phones for large-value purchases,” says Adam
Zawel, of technology analyst firm The Yankee Group. “Are phones going
to be the easiest way to pay for things? Does it make sense to use
your phone to buy things unrelated to your phone? That’s still up in
the air. It’s not going to explode overnight.”
Still, buying
phone-related add-ons such as ringtones and games is growing. Mr.
Zawel says his firm estimates that consumers will buy $1 billion worth
of mobile phone games annually by 2008. Atrua’s technology would
enable new games for hardcore gamers, but most people who use their
phones as a gaming platform are only casually interested in improved
features. “Improvement in quality may be good and may improve the
experience, but the big market is for killing time and the games out
there already do that.”
Alex Slawsby, a
mobile phone expert at technology analyst firm IDC, says the market
potential for new telephone technology is huge. He estimates that some
1.5 billion people use mobile phones worldwide and that in the first
half of 2004, companies sold 320 million mobile phones, but new
functionality designs can be difficult to get right. Mr. Slawsby said,
“Were you to get it right, the upside would be enormous. Not many
companies get it right”
Atrua says it has
seven customers and some phones in
Asia
will integrate its sensors by the end of the year. If Atrua gets it
right, it should know quickly. Mr. Slawsby, of IDC, warns, “It’s an
extremely fickle market. You’ll know real fast if your solution is
acceptable.”